Lesenswert: “Nintendo’s soul-searching on F2P”
This felt, at the time, like a bold attempt by Nintendo to use the power of its intellectual property to push for serious change in the mobile market. With a tiny handful of notable exceptions (Minecraft and, well, that’s about it really), premium games have made no inroads in the mobile space as the F2P model has extended its dominance. […]
As a result, it’s a little surprising to see Nintendo president Tatsumi Kimishima describing revenues from Super Mario Run as being below expectations. […] Did Nintendo actually believe that the Mario IP and the Nintendo brand - as powerful and valuable as they are - would be sufficient to reform a mature and highly settled market like mobile gaming overnight? […]
Nintendo is perhaps the only company in the world capable of taking on the task of changing mobile gaming - not of “defeating” F2P (which does not need defeating, and as Fire Emblem Heroes and countless other games show, can be an excellent model for the right game and audience), but of introducing a sustainable alternative business model that eschews micro-transactions entirely.