"CONSORTIUM: The Tower", der Nachfolger des ersten Consortium, scheint eine spannende Mischung aus Deus Ex (
ein 0451-Spiel eine Immersive Sim mit vielen Freiheiten für den Spieler) und Undertale zu werden (Man kann Konflikte ohne Waffengewalt und mit Gesprächen lösen).
The experience of The Tower is one of absolute freedom of movement, speech and action, within a single-location, sandbox environment. There will be no cut scenes, and full control will never be taken away for “gamey” reasons. Immersion is absolutely paramount, and to that end the world within the Tower will feel realistically alive and reactive to however you choose to approach each and every situation.
We aim to simulate not just the Churchill Tower, but the people inside it and the world around it. In many ways, we are striving to realize the “One City Block RPG” idea purposed by Warren Spector.
Discover the source of an unnatural earthquake originating from below the Tower. Find out what’s really behind the Tower’s malfunctioning builder nanites. Befriend or manipulate the London Police to your advantage, or have them turn against you. Attempt to uncover the truth about the Consortium King (a sentient A.I., and the source of our connection to their world), his creator, the terrorists, your crew, and the Tower itself. Even gain the attention of a mysterious benefactor whose “alternative” ideas and perspectives will begin to make you question your definitions of “friend” and “foe.”