Kickstart this!


Offworld goes print:

The Offworld Collection is a beautiful hardcover book that contains some of the best and most insightful writing about video games ever printed on a page. It features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women’s pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It’s a book for anyone with a passion for design, play and criticism, and we need your help to bring it to life!


Award-winning film about Ryan & Amy Green, who created an unusual and poetic video game about their son with cancer.

We’re raising funds to bring Thank You For Playing to theaters across North America and communities worldwide, and we need your help!

Wer mehr zu “That Dragon, Cancer” wissen möchte, das Spiel über das die Doku handelt, kann den Artikel von @Marcus lesen, ihn bei Insert Moin zuhören und die bei Insert Moin erwähnte Folge von Reply All anhören.

Knights and Bikes is a co-op adventure about childhood inspired by The Goonies & Earthbound, from developers on Tearaway, LittleBigPlanet, Ratchet & Clank.

Mit Rex Crowle! :heart: (Sein Blick auf sein altes Portfolio hat mich übrigens erinnert wie lange ich diesen Mann schon folge. Woah!)

(Pat86) #105

mag den Stil.


Need to Know is a surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty.

Electronic surveillance is a huge issue for everyone today, and will only grow more pressing. Need to Know lets you spy on citizens’ texts, emails, geodata, and much more. How you’ll use this information is where the real excitement (and moral conflict) begins.

[via @kristinthefox:]


Kickstarter, eine Plattform auf der alte Männer ihre alten Spiele nochmal aufwärmen möchten:

The creators of Descent are proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD. Revival Productions is continuing where Parallax left off and creating an all-new single-player game that combines the best of classic 6-DOF gameplay with modern graphics and technology. Destroy robots, rescue hostages, blow up the reactor, and escape before the whole thing explodes.

(Daniel) #108

Ich konnte gestern beim Talk & Play Fabulous Beasts ausprobieren, eine wirklich hübsche Mischung aus App und Brettspiel.


Ich habe so ein bisschen den Eindruck, dass @sofakissen (weil) und @Pat86 (weil) diesen Thread nicht lesen. Aber das ist schon okay. :slightly_smiling:

(Daniel) #110

…dabei habe ich extra bis Offworld hochgescrollt um zu schauen ob es schon wer gepostet hat!


Ich poste hier schon ziemlich viel, das stimmt. :smiley: Bin hier auch niemanden böse für versehentliche Doppel-Posts. :wink:

(Alex Galax) #112

Teenage Mutant Ninja Turtles: Shadows of the Past Board Game



Die Macher von Osmos machen jetzt ein Brettspiel:

Karmaka is a tactical card game set in a karmic universe. Players begin the game as lowly Dung Beetles. In life after life (hand after hand of cards) they climb their way up the Karmic Ladder, racing to see who will achieve Transcendence first.


Super Russian Roulette is a new party game for the NES that pits you and up to two friends against a fully voiced trash-talking cowboy.

:jonas: :gun:

(Pat86) #115

Oooh noooes, nicht noch ein Metroidvania im Pixellook…Mir egal…ich krieg nicht genug davon. :wink:
Außerdem ist die Musik fantastisch!


Deliver Us The Moon is set in the near future where the earth’s resources are nearly depleted. The nations of the world have come together to create the Worldwide Space Agency (WSA). Under the banner of the WSA, astronauts were sent to the moon to conduct research aimed at securing the future of mankind. Sadly, due to bickering between countries, no solution has been agreed upon. Now, with man’s absolute last resources, you, a brave astronaut gone rogue, take the great step to the moon in a do-or-die secret mission to save humanity.


A couch surfing platform for the games industry to help out the smaller budgets of indie developers and bring people closer together.

“A Place for the Unwilling” is a sandbox adventure game set in an open world. You won’t get to be a mighty hero, just another inhabitant of the city. Each day will last a fixed amount of time, managing your schedule will be key, as you can’t be everywhere.

(Kevin) #118

The Artful Escape of Francis Vendetti is narrative-driven action/adventure, music-sampling, platforming, rhythm laser-light guitar solo kind of game for PC and MAC. Your dialogue choices shape the backstory, image, charisma and the name of Francis’s new stage persona. There’s a plethora of extra-dimensional-animalia to interact with and sample with your field recorder. Play your samples back to gain access to new areas, hypnotize beasts, and create your own alien arrangements. Make landscapes sing with your movement. Play operatic guitar solos through your holographic amplifier. Climb mountains. Ford the planes of space and oblivion. Become an awe-inspiring entertainer from beyond the stars.


Wow, sieht supercool aus.


Ich schließe mich dem an. Das sieht fantastisch aus! :open_mouth:

(Marja) #121

Jau :smiley:


The Artful Escape of Francis Vendetti is about the worlds of wonder and intrigue artists can create around their core medium - not David Bowie’s music, but the androgynous science-fiction character he envisioned to perform it - not Andy Warhol’s art, but the cultural hub he created within his Factories - not Daft Punk’s vocoded electronica, but their faceless robotic personas struggling to understand humanity. It’s about looking at image, story and marketing as something more than necessary additions, but something that can be as creative and thoughtful as the art it elevates.

Oh Gott, es hat Daft Punk als Inspiration (und David Bowie). Daft Punk! Mein Herz! Lieblingsband! Es folgen viele Herzen! :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: